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Warzone Season 2 Reloaded patch notes: TMNT collab, new weapons & Low Profile Perk

字号+作者:free case cs2来源:cs cases2025-04-20 02:02:52我要评论(0)

1Teenage Mutant Ninja Turtles event2Low Profile Perk3New weapons4Belt-Fed attachment 5General adjust

Warzone gets another update with Season 2 Reloaded, which brings new weapons, quality of life updates, and another Teenage Mutant Ninja Turtles collab.

Season 2 has been lighter on content than usual, so the devs can prioritize fixing issues with the battle royale, such as bugs, quality of life, and anti-cheat. This continues into the mid-season update, but there’s still some new content to enjoy.

Here’s everything we know about Warzone Season 2 Reloaded, including all of the new content.

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Teenage Mutant Ninja Turtles event

Warzone 2 Season Reloaded on UrzikstanActivision

The Teenage Mutant Ninja Turtles are coming to Warzone and Black Ops 6 as part of a new crossover. Leonardo, Donatello, Michaelangelo, and Raphael all have their own Tracer Pack bundles, and Splinter is available as a new operator in the TMNT Event Pass.

Low Profile Perk

warzone operator using low profile perkActivision

The Low Profile Perk arrives with Season 2 Reloaded, and it’ll be perfect for stealthy players. With it equipped, you’ll move “more quickly while crouched and prone.” You’ll also crawl slightly faster when downed, making getting into cover or moving toward teammates for a revive much easier.

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New weapons

New blade launching weapon in Black Ops 6 Season 2Activision
  • D1.3 Sector (TMNT Event, Free Track Reward) Rechambering blade launcher. Equip different magazines to access a variety of deadly projectile types
  • Skateboard (TMNT Event, Free Track Reward) One-hit elimination melee weaponwith moderately fast attack speed and moderately long range
  • Katanas (Armory Unlock) One-hit elimination melee weapon with moderately fast attack speed and short range
  • Bo Staff (Armory Unlock) One-hit elimination melee weapon with slow attack speed and very long range
  • Nunchaku (Armory Unlock) Two-hit elimination melee weapon with a very fast attack speed and medium range
  • Sai (Armory Unlock) One-hit elimination with fast attack speed and very short range

Belt-Fed attachment

The Belt-Fed attachment is a new magazine attachment available on the PU-21, XMG, GPMG-7, and Feng 82. Players can unlock the attachment in the TMNT event-free track.

It provides a large helping of extra ammo continuously fed to the weapon through sustained fire. LMGs with this attachment can overheat, so players must let go of the trigger and wait until it cools down.

General adjustments

  • Warzone Combat Records
    • Combat Records have been enabled. 
  • Repeat Loadout Drop Access After Death
    • If a player has already accessed a specific Loadout Drop crate and then dies, they will not be able to return to that exact same Loadout Drop crate to reacquire new weapons. They will either need to return to their dropped weapons as indicated by the skull icon on the map, acquire a new Loadout Drop, purchase their weapon from a Buy Station, or find a Favorite Supply Box.

As part of our ongoing efforts to refine gameplay, we’ve been addressing long-standing “cheese” mechanics to create a more balanced experience for all players. One exploit we’ve observed, particularly in Resurgence, involves a small percentage of players repeatedly using a Loadout Drop after death to duplicate their weapons.

- Since players already drop their weapons upon death and we’ve improved skull iconography to help them locate their previous death locations, we recognize that newer systems – such as the Weapon Trade Station – can be exploited through this method to generate excessive rewards. To maintain fair play and rebalance the in-game economy, we believe now is the right time to address this exploit.
  • Weapon Trade Station Balancing
    • Trades now downgrade the weapon by only one rarity tier instead of two (e.g., Legendary now trades for Epic instead of Rare).
    • Trade interaction times have been significantly reduced (e.g., trading a Legendary weapon now takes 1.75s instead of 5s).
    • Fire Sale trading offers have been improved.
  • Loadout Drop Marker
    • Loadout Drop Markers no longer take priority when pinging near them.
  • Stamina Bar Quality of Life
    • Added a Stamina Bar that displays the amount of tactical sprint a player has remaining, which is off by default. 
    • Players can enable it in settings, with options to display it next to the squad widget or the reticle.
  • Lethal/Tactical Refill on Loadout PickupQuality of Life
    • Matching lethal/tactical equipment will now be refilled upon picking up a loadout instead of being dropped on the ground.
  • Auto Pick-Up Lethal/Tactical Equipment Quality of Life
    • If a player has empty lethal/tactical slots (indicated by white dots on the UI), they will now automatically pick up new equipment.
  • Killcam Delay  Quality of Life
    • A short delay (~0.5s) has been added at the start of the killcam to prevent players from accidentally skipping to the next player.
  • Airspace Too Crowded Notification Quality of Life
    • The “Airspace Too Crowded” message will now also play when equipping a killstreak based on where the player is looking.
  • XP Text Adjustment Quality of Life
    • The XP text was positioned too close to the center of the screen. It has now been adjusted for better readability.
  • Disconnect Icon on Scoreboard Quality of Life
    • Added support for a disconnect icon on the scoreboard to indicate when a teammate has disconnected.
  • Gulag Killfeed IconQuality of Life
    • A distinct killfeed icon has been added to differentiate between eliminations in the Gulag or on the field.
  • Killfeed VisibilityQuality of Life
    • Squad members can now see their teammates’ eliminations both in and out of the Gulag.
  • Favorite Loadout PriorityQuality of Life
    • A player’s favorited loadout will now appear as the top loadout in the Loadout Crate.
  • D-Pad Functionality in Winner Circle Quality of Life
    • In Warzone’s Winner Circle screen, controller players can now use the D-pad to navigate the menu.
    • Players must hold down left on the D-pad to enable emotes.
  • Improved Icon Fade Distance While ADS Quality of Life
    • Increased the distance from the center of the screen at which icons begin to fade out while aiming down sights, providing a clearer view.
  • Recon Drone Damage Feedback Quality of Life
    • Players using the Recon Drone will now receive feedback when taking damage from enemy players or environmental hazards like gas.
  • Loot Distribution of Perk Packs Quality of Life
    • Made improvements to how Perk Packs overlap with other items when dropped on death. 
  • Enemy Advanced UAV VO Quality of Life
    • A voiceover line will now play when three enemy UAVs are used, signaling an Advanced UAV is active.
  • Error Message for Deploying Boxes in Gas Quality of Life
    • Players attempting to deploy Munitions, Armor, or Utility Boxes over ~40 meters in the gas will now receive an error message.

Perks

  • Mountaineer
    • A fix for the Mountaineer Perk is set to launch  shortly after the release of Season 02 Reloaded. We understand that many players have been eagerly waiting to use this new perk and we sincerely apologize for the delay. While we would have preferred to release it earlier, we appreciate your patience and can’t wait for you to experience it soon. Stay tuned for updates on our Trello board.
  • Reactive Armor
    • Updated description for clarity.
    • New Description: Your armor will regenerate up to 50% of its maximum if you have not taken damage in the last 5 seconds.
  • Alertness
    • The indicator will now always appear at the edge of a player’s screen, regardless of their HUD settings.

Equipment

  • Experimental Gas Grenade
    • Adjusted movement speed penalties:
      • With tactical resistance the penalty is 5%, down from 25%.
      • Without tactical  resistance the penalty is 15%, down from 50%
    • Fixed a bug causing movement speed penalties to stack unintentionally.

Killstreaks

  • Bunker Buster
    • Adjusted movement speed penalties:
      • With tactical resistance the penalty is 5%, down from 25%.
      • Without tactical  resistance the penalty is 15%, down from 50%
  • UAV
    • Adjusted the distance at which the “warning” callout for a UAV is triggered.

Weapon buffs and nerfs

General Adjustments

  • Reduced Idle Sway on all MWII & MWIII weapons.
  • Reduced Weapon Bob on all MWII & MWIII weapons.
  • Reduced Turn Sway on all MWII & MWIII weapons.

Ammo Attachments

  • High Velocity Ammo
    • Bullet Velocity benefit increased from 20% to 25%
    • Removed Damage Range penalty
  • Low Grain Ammo
    • Gunkick benefit increased from 5% to 12%
    • Recoil Control benefit increased from 8% to 15%
    • Removed Damage Range and Bullet Velocity penalty
  • High Grain Ammo
    • Removed Gunkick and Recoil Control penalty
  • Round Nose
    • Added an 8% Bullet Velocity benefit
    • Removed Damage Range penalty
  • Mono
    • Bullet Velocity benefit increased from 8% to 12%
    • Added a Firing Aim Stability benefit
    • Removed Gunkick and Recoil Control penalty

Magazine Attachments

  • Removed Movement Speed penalties on all MWII & MWIII extended magazines.
  • Reduced handling penalties on all MWII & MWIII extended magazines.
  • Removed penalties from medium-sized extended magazines on MWII & MWIII ARs and SMGs.

ARs

AK-74

AttributePre-patchPost-patch

Cypher 091

AttributePre-patchPost-patch

Additional Adjustments

  • Leg multipliers increased from 0.84x to 0.9x

Krig C

AttributePre-patchPost-patch

Additional Adjustments

  • Leg multipliers increased from 0.9x to 1x

Model L

AttributePre-patchPost-patch

Additional Adjustments

  • Lower Torso and Leg multipliers decreased from 1x to 0.85x
  • Bullet Velocity decreased from 820m/s to 800m/s

XM4

AttributePre-patchPost-patch

Additional Adjustments

  • Upper Torso multiplier decreased from 1x to 0.96x
  • Lower Torso and Arm multipliers decreased from 1x to 0.89x
  • Extended Mag III (100 Round)
    • Aim Down Sight speed penalty increased from 30% to 42%
  • Buffer Stock
    • Sprint to Fire time penalty increased from 15% to 20%
    • Aim Down Sight speed penalty increased from 31% to 38%
  • Burst Fire Attachment
    • Maximum Damage decreased from 40 to 34
    • Maximum Damage Range decreased from 45.7m to 38.1m
    • Minimum Damage decreased from 34 to 30

GPR 91

  • CHF Barrel
    • Vertical Recoil penalty reduced from 55% to 40%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Rapid Fire
    • Horizontal Recoil penalty increased from 25% to 30%.

SMGs

C9

AttributePre-patchPost-patch

Additional Adjustments

  • Bullet Velocity decreased from 570m/s to 540m/s

Kompakt 92

AttributePre-patchPost-patch

Additional Adjustments

  • Aim Down Sight speed improved from 210ms to 200ms
  • Upper Torso and Arm multipliers increased from 1.07x to 1.1x

PP-919

AttributePre-patchPost-patch

LMGs

GPMG-7

AttributePre-patchPost-patch

Additional Adjustments

Related

Black Ops 6 operator using a St.Patrick's Day weapon camo on Grind

BO6 & Warzone Season 2 Reloaded devs respond to player backlash on failed weapon buffs & nerfs

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  • Lower Torso and Leg multipliers increased from 0.82x to 1x
  • Aim Down Sight speed improved from 460ms to 445ms

Feng 82

  • Pre-fire delay improved from 55ms to 25ms.
  • Slide to Fire Speed improved from 410ms to 380ms.
  • Dive to Fire Speed improved from 490ms to 460ms.
  • Aim Down Sight Speed improved from 400ms to 370ms.
  • Movement Speed improved from 4.6m/s to 4.7m/s.
  • Crouch Movement Speed improved from 2.1m/s to 4.3m/s.
  • Sprinting Movement Speed improved from 6.1m/s to 6.3m/s.
  • ADS Movement Speed improved from 2.5m/s to 2.7m/s.

Marksman Rifles

AEK-973

AttributePre-patchPost-patch

Additional Adjustments

  • 5.45 Extended Mag I
    • Mag size increased from 45 to 50

SWAT 5.56

  • Burst Delay reduced from 250ms to 220ms.
  • Rapid Fire
    • Burst Delay reduced from 200ms to 170ms.

Tsarkov 7.62

Small improvement to shot queuing, to help prevent accidental follow up shots when spamming the trigger.

Sniper Rifles

SVD

AttributePre-patchPost-patch

Additional Adjustments

  • Upper Torso multiplier increased from 0.7x to 0.88x
  • Leg multipliers increased from 0.5x to 0.7x
  • Bullet Velocity increased from 875m/s to 890m/s

Melee

Baseball Bat

  • Lunge distance increased by 6%, up to 1.8m.

Knife

  • Lunge distance increased by 4%, up to 1.3m.

Power Drill

  • Lunge distance increased by 47%, up to 1.7m.

Attachments

Underbarrel Crossbow

  • Increased ammo count by 1.
  • Increased ADS zoom level.
  • Increased projectile velocity and reduced initial vertical velocity. Reduces cases of overshooting targets in close range situations, and makes it easier to hit targets at range.

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